no, i do not have any demo from that game, but if you'd like to we could have a chat on discord with screen cap or a chat in ts3 (might not be able to chat this week cuz I'm working shifts)
My playstyle consists of pure logic, sound and gamesense, usually flick towards sounds to get a better perspective of where my enemy is, or checking all angles (if I am confident they will not come from a choke point / spawn I keep a defensive angle | 80 hours of precision training in kovaak and aimlab makes up for flicking and spraying at farther ranges ) I'll most likely go into details when we have